Conkers Bad Fur Day Rom Download

Download Conker's Bad Fur Day ROM for Nintendo 64 (N64) from Rom Hustler. 100% Fast Download. Scans, disc scans, etc.) for Conker's Bad Fur Day (USA) to Emuparadise. Direct Download Links: Download Conker's Bad Fur Day (USA) (59M). Download page for Conker's Bad Fur Day (USA). A comedy platform adventure featuring Conker, a drunkard, foul-mouthed red squirrel trying to find his way home after he awakes hungover in the middle of a field with a fuzzy memory and only the clothes on his back to accompany him.

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Conker's Bad Fur Day

Developer: Rare
Publishers: Rare (US/AU), THQ (EU)
Platform: Nintendo 64
Released in US: March 5, 2001
Released in EU: April 6, 2001
Released in AU: May 25, 2001

This game has unused animations.
This game has hidden development-related text.
This game has unused graphics.
This game has unused models.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has debugging material.
This game has regional differences.
This game has revisional differences.

This game has a prototype article
This game has a prerelease article

After Conker's Pocket Tales, Rare decided to take their 'adorable little squirrel' N64 game Twelve Tales: Conker 64 (which was in development at the same time), scrap it, and recycle some concepts in an M-rated adventure game called Conker's Bad Fur Day.

To do:
There's a lot more, like all this and this too.
  • 1Unused Models
  • 2Unused Animations
  • 3Debug Material
  • 6Unused Graphics
  • 7Inaccessible Places
  • 10Unused Sounds

Unused Models

Walkie-Talkie

Would have been used by the SHC squirrels in the It's War chapter, and was seen in early footage such as this. It can be restored in-game by using the below GameShark codes:

PAL:

NTSC:

Laptop

Would also have been for the SHC squirrels.

Pikachu's Tail

According to the game's designer, it was from a cutscene removed at Nintendo's request...which can be seen here.

Corn Bag

A typically boggle-eyed bag of corn which would fit perfectly in the Barn Boys chapter. A possible scrapped character, and judging by its unpolished look and lack of mouth, a minor one.

Bug Catching Net

A bug-catching net that seems to fit best in the Windy or Hungover chapters.

Table Candle Stick

Judging by its look, this would have been used in Count Batula's mansion.

Twelve Tales Crate

This crate was seen as a background object during development of Twelve Tales.

(Source: Conkerguru's DeviantArt)

Unused Animations

Experimenting Cutscene Leftovers

An animation of an Army squirrel laying down and cut open is in the game's data, along with an animation of a Tedi surgeon. Both were originally intended for a cutscene in the It's War chapter that was cut late in the game's development cycle at Nintendo's request; however, the scene was intact in the ECTS Demo.

Other Cutscene Leftovers

Unused variations of existing cutscenes exist in the ECTS Demo:

  • In the cutscene where you first encounter Rodent, there are two tied-up squirrels that aren't present in the final. They were reintroduced in the Xbox remake, as seen here.
  • The Great Mighty Poo's intro is different. In the final, he rises with a corn tooth on his hand.

Conker Bad Fur Day Portugues Rom Download

Unused Conker Animations

This video shows some animations of Conker doing some things. An unused jumping animation, a Conker farting idle animation, and a tail punch attack (possibly a leftover from Twelve Tales). Some of these animations are of him petting Pikachu from the unused Pikachu cutscene.

Debug Material

Crash Debug Menu

To do:
Explain in better detail.

A debug mode can be enabled by entering the cheat code 'XFYHIJERPWAL_IELWZS' (where '_' is a space). When the game crashes, it will display a crash debug menu. Press A to enter the menu. While in this menu, a version number and build date can be seen. Selecting HOSTDEBUG will exit the menu.

Version Gameshark code
USA D0042A15 0008
800E0B94 0002

Press D-Up to enable it.

  • Crash debug screen

  • The main menu

  • REGISTERS menu

  • Stack view

Developer Text

All of this is used by the debugger, usually loaded at RAM location 802D0000 whenever the game crashes unless it's a severe sound error.

Build Info

A build date and version number is displayed in the crash debug menu.

USA
Europe

Level Names

Present at 0x8009E834 in memory are internal level names.

Other Development Messages

Compressed in the ROM are various development messages.


Unused Text

Present at 0x801551EC in memory is some unused main menu text which indicates that additional languages were planned at one point as well as a widescreen setting. Several strings of dialogue imply a Japanese release was considered at one point, but ultimately scrapped.


(Source: Ferrox)

Present at 0x80155568 is unused text for the multiplayer menu. This menu uses images instead of text.

Present at 0x3C420 in the ROM is a hidden credit.


Present at 0x3F88880 in the ROM is unused dialogue text that appears to be a placeholder for additional languages. Unlike the rest of the dialogue text, this text is stored in the ROM uncompressed.


(Source: Conkerguru)

Unused Cheats

Some debug related cheats that were used in the prototypes. Only the second cheat can be entered which enables the crash debugger. The rest of them appear to be disabled in the final game as trying to enter one results in a 'wrong cheat' message.

Some placeholder cheats also left over from the prototypes. These are unenterable due to the lack of an asterisk in the game's cheat entry keyboard.

Unused Graphics

To do:
Provide ways to see these graphics in-game. Grab the required GameShark codes and ROM pointers and update this section as necessary.

Twelve Tales

A handful of textures from this game went unnoticed during the transition to Bad Fur Day. Most of them have been left opaque to preserve the details.

A bunch of dancing/singing flowers and plants. The majority of these were seen in this 30-minute gameplay video of Twelve Tales. The above guesses on how they would be animated may not be 100% accurate.

A logo saying 'Conker 64' along with Conker's head to the left.

A green-yellow colored fence, seen in Twelve Tales footage.

Textures for the outside of some of the houses.

32x32 sized controller buttons. The A and B button graphics were used in the ECTS Demo.

Bird wing textures, in both green and blue colors.

A brick texture.

Crow wings and face textures. Crows can actually be spotted in the ECTS Demo of Bad Fur Day, though whether they use the same textures is unknown.

An animation for a dirthill or something falling apart.

An animal nose. It looks similar to a texture used for a boss in Twelve Tales, K.O. the Cat, except this one is more blue. It's not known where this would have been used.

Unlit/lit wall textures.

Conker's Bad Fur Day Cheat

Textures for a Roman building. A Roman-themed world (or at least close to it) is in Bad Fur Day, but none of these textures are used there.

Small 16×16 controller button icons.

Conkers Bad Fur Day Rom Download

The only Twelve Tales-related texture of Conker left in the ROM. It is actually used on Conker's fifth model when he is far away from the camera, but the texture remains unseen because of this.

Conker's Bad Fur Day/Other

Textures for an unused '!' barrel. The bottom texture cannot be seen because the bottom of the barrel doesn't seem to be modelled out.

Two faces of Berri showing expressions not normally seen on her. They actually belong to Poppet, the little girl from the experiment, who seems to share a few of Berri's textures. None of Berri's models display them normally, though they can be seen via hacking.

A rather possessed-looking version of Conker's normal eyeball image. Conker has two (likewise unused) expressions where the texture gets used, which are impossible to see without hacking.

Seems to be some texture for showing when Conker is pissed off? Regardless, it remains unused.

Fur

Textures of arm plaster cast with funny faces on them. Possibly a inside joke by the developers.

Inaccessible Places

Hidden Stone Wall

Hidden outside of the Windy area is what appears to be a stone wall that never appears during normal gameplay.

Unreachable Chocolate Piece

In Poo Cabin, there is an area blocked off by a set of bars close to the very top of the cabin. Despite being in plain view, the player can never get behind these bars at any point during the game, even when the cabin has been flooded in 'Sewage Sucks'.

Using the GameShark moonjump code, however, the player can levitate to the very top of the cabin, go out of bounds, and land behind the bars. The player can then obtain the chocolate bar piece behind it, but that's all that's there. Despite what it looks like, there isn't a loading area behind the chocolate bar piece. A director's commentary (NSFW) confirms that there were plans to create another section for the alcove, but director Chris Seavor states that he left the anti-gravity chocolate in the game because '[he] knew it would fuckin' annoy people.'

This unreachable chocolate piece is also present in Conker: Live & Reloaded.

Water Tile

In the Beach level, about northeast outside of the area is a tile of water just...floating there, inanimate. As the level is very dark, this tile can barely be seen unless cheats are used to brighten it up. The level layout might have been different at one point, and the designers probably forgot to delete this tile.

Fun thing: you can swim in it, only to end up drifting away, falling off of it, and into the bottomless space. The water is static, and doesn't wave up and down like the normal water at the start of the level.

Cave

Near the start of the dinosaur themed world is an inaccessible cave closed off by a grate. Using cheats to enter it reveals that there's nothing inside of it.

Partially Unused Music

To do:
I need to find the original names for both songs in Josh W.'s rip for reference, since I renamed them.
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This is used in the very beginning of the game, when the milk falls from the table in Panther King's castle, but the first 32 seconds are cut and only the last four seconds remain. The full music is an alternate version of the song that plays when Conker first meets the Tediz inside their base in It's War chapter. This version is much shorter, does not loop, and has a high-pitched violin-like instrument near the end that slowly picks up in volume.

It was used in an ECTS prototype in the first cutscene of the Casuality Dept. subchapter.

Unused Music

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Another unused song with a similar sounding instrument used in the song mentioned above. It was probably meant to play right after it, but isn't used. Rather freaky sounding, and loud.

Unused Sounds

And lots of small unused character speeches in particular as well.

Twelve Tales

Bees

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Birds

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Camera Sfx 1

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Camera Sfx 2

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Frog

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Rooster

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Conker's Bad Fur Day

To do:
Add the unused character sounds.

Regional Differences

US
EU
  • The European version added a screen adjustment to the options menu.
  • In the hungover chapter, when Conker hits the gargoyle with the frying pan, he makes a sound when he begins to stands up. This sound was removed in the European version.
  • During the fight against the bull, when you get the first cow out by having the bull ram into the target, Conker makes a “Swoosh” sound as he “punches” before saying something about taking control of the bull. Again, this sound was removed in the European version.

Rare Replay Differences

To do:
Check for more differences.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
  • All mentions of Nintendo were removed from the credits.
  • The startup sequence is much shorter.
  • All N64 button prompts were changed into Xbox One button prompts. The voice clips weren't updated, so characters will still refer to the N64 buttons.
  • The blur effect on the pause menu was removed.
The Conker series
Game Boy (Color)Conker's Pocket Tales
Nintendo 64Conker's Bad Fur Day (Prototypes)
XboxConker: Live & Reloaded
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